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Environments

  Blank Slate Protocol is a PC versus game set in a kasbah sci-fi city where a top-view player has to kill a first person player with bot soldiers. The first person player has to infiltrate to destroy the top-view player.

 

Made with Unity

Modeling With Maya and Zbrush

Texture with Substance Designer and Substance Painter

 Creation of a Virtual Reality Game; One player on a PC (RTS) playing with toys and another one on VR device who plays as a toy.  Everything the PC player do, affect the VR player.

 

Made with Unreal

Modeling With Maya

Texture with Substance Designer and Substance Painter

  Astronauts discovers a monster. Creation of a astronaut characters and the monster place.

Modeling With Maya

Texture with Photoshop and Substance Painter

  Creation of a little lighthouse scene.

 

Made with Unity

Modeling With Maya

Texture with Substance Painter

 Creation of a citadel; backstory, concept art and characters living in this citadel in 2D illustration for 3D

Made with Unity

Modeling With 3dsMax

Texture with Photoshop

  Sci-fi spaceship hallways made with modules.

 

Made with Unity

Modeling With 3dsMax

Texture with Photoshop

Gallery

I'm a Game Artist recently graduated from Isart Digital school in Paris, a video games school.

 I like working with other video games trades, to think and deal with the constraints, to get the effectivest and visualy stunning game. I appreciate environment design, lighting and composition to make a more lively world and to tell story through it. I like creating procedural textures to get the most powerful image and to embellish the environment with it.

 I'm also a fan of traveling and discovering new cultures and places.

 I'm always looking for new opportunities, if you are interested in my profile you can contact me at:

E-mail: paullequere2306@gmail.com

Mobile: +33 6.70.47.11.69

or you can contact me by sending me a message with this form:

Contact

Paul LE QUÉRÉ

Merci ! Message envoyé.

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