
Paul
LE QUÉRÉ




Graduation team project. Blank Slate Protocol is a PC versus game where a top-view player has to kill a first person player with bot soldiers. The first person player has to infiltrate in a sci-fi kasbah city to destroy the top-view player.
I mainly dealt with level art, lighting and technical art like shaders. I also modeled and textured some props, buildings and modules.
I worked with 11 other students on this project (Programmers, Game Designers, Game Artists, Sound Designers, Producers)
Created with Unity; lighting, animation and rendering.
Modeling with Maya.
Texture with Substance Designer and Substance Painter.
Blank Slate Protocol











One of the 3 units controled by the RTS player. Seeks and kills the first person player.
Modeling with Maya, Texturing with Substance Designer and Substance Painter. Concept by Emilien Morisset.










One of the 3 units controled by the RTS player. Detect enemy noises and position.
Modeling with Maya, Texturing with Substance Designer and Substance Painter. Concept by Emilien Morisset.












Unit that can become invisible. He tracks down and surprises the enemy. Modeling with Maya, Texturing with Substance Designer and Substance Painter. Concept by Emilien Morisset.


















