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Materials (Work in Progress)

Kasbah ground made for Blank Slate Protocol Game. 

Texture with Substance Designer

 Kasbah ground tiles made for Blank Slate Protocol Game.

Texture with Substance Designer

 Kasbah roughcast wall made for Blank Slate Protocol Game.

Texture with Substance Designer

 Rosewood made for Blank Slate Protocol Game. Inspired by Dalbergia wood.

Texture with Substance Designer

  Outdoor Paving Stone made for Versailles VR experience.

Texture with Substance Designer

  Procedural Wooden Floor made for Versailles VR experience.

Texture with Substance Designer

Gallery

I'm a Game Artist recently graduated from Isart Digital school in Paris, a video games school.

 I like working with other video games trades, to think and deal with the constraints, to get the effectivest and visualy stunning game. I appreciate environment design, lighting and composition to make a more lively world and to tell story through it. I like creating procedural textures to get the most powerful image and to embellish the environment with it.

 I'm also a fan of traveling and discovering new cultures and places.

 I'm always looking for new opportunities, if you are interested in my profile you can contact me at:

E-mail: paullequere2306@gmail.com

Mobile: +33 6.70.47.11.69

or you can contact me by sending me a message with this form:

Contact

Paul LE QUÉRÉ

Merci ! Message envoyé.

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