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 Toy Island

  Student project of 6 students. Creation of a VR Game; One player on a PC (RTS) playing with toys and another one on VR device who plays as a toy.  Everything the PC player do, affect the VR player.

 Making environment props and buildings.

 

Made with Unreal.

Modeling with Maya.

Textured in Substance Painter.

 Toy Island Render
Rendering
 Toy Island Render
 Toy Island Render
 Toy Island Render
 Toy Island Render
 Toy Island Render

  The 1st image is the building for the imagination world (Vr player). Some windmills are animated in the engine.

  The 2nd image is the building for the child.

 Each player has a different view of the building. They have to describe it to identify the each other environment.

 WindMill

WindMill
 Toy Island WINDMILL
 Toy Island WINDMILL

 Outpost

  The 1st image is the building for the imagination world (Vr player). Gards or turrets can spawn on it.

  The 2nd image is the building for the child.

 Each player has a different view of the building. They have to describe it to identify the each other environment.

Outpost
 Toy Island OUTPOST
 Toy Island OUTPOST

 Fortress

  The 1st image is the building for the imagination world (Vr player). There is a lot more enemies around

  The 2nd image is the building for the child.

 Each player has a different view of the building. They have to describe it to identify the each other environment.

Fortress
 Toy Island FORTRESS
 Toy Island FORTRESS

 Props

  Some props beautify the environment, others are used for gameplay purpose.

  The VR player is the size of the props.

You can see more details with the sketchfab view above.

Props
 Toy Island PROPS
 Toy Island PROPS
Bedroom

 Bedroom

  This is where the child's playground take place. (Pc player)

 

 Model by Jean Baptiste Dessaux. I did high poly and texturing.

 Toy Island BEDROOM

 See also : Monster Discovery

Gallery

I'm a Game Artist recently graduated from Isart Digital school in Paris, a video games school.

 I like working with other video games trades, to think and deal with the constraints, to get the effectivest and visualy stunning game. I appreciate environment design, lighting and composition to make a more lively world and to tell story through it. I like creating procedural textures to get the most powerful image and to embellish the environment with it.

 I'm also a fan of traveling and discovering new cultures and places.

 I'm always looking for new opportunities, if you are interested in my profile you can contact me at:

E-mail: paullequere2306@gmail.com

Mobile: +33 6.70.47.11.69

or you can contact me by sending me a message with this form:

Contact

Paul LE QUÉRÉ

Merci ! Message envoyé.

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